
The two DLC options provide new material and motivations which impact the behavior and survival ability of colonists. But the underlying element shared between them is quite similar. The trappings of the two packages are different. But it’s important to keep in mind that there’s a lot more to unpack with each of these packages than their names suggest.īoth Ideology and Royalty dramatically change the gameplay experience. At first glance, one seems to focus on kings and emperors and the other on religious ideology. These two DLCs seem extremely different on the surface. Comparison of RimWorld Ideology vs Royalty And as a nice bonus, it even has some amusing extras such as geese and guineapigs. This includes everything from plasmaswords to zeushammers. Given that the system’s royalty comes from spacefaring refugee ships, you can also enjoy a wealth of new “ultratechnology”. The system is fleshed out extremely well and works within the larger living ecosystem that is RimWorld. This is a huge enough system that one might normally expect it to be a DLC release unto itself. One of the most readily apparent is a new psychic power system called psycasts. Thankfully RimWorld Royalty does have a wealth of other options. Royalty would be somewhat lackluster if that was the only mechanic it brought into the larger game. Much of the royalty system simply comes down to simple tasks or the type of fetch quests seen in MMOs.
#RIMWORLD IDEOLOGY FULL#
Having royalty in the RimWorld might seem like a minor addition when compared to the richness of full ideological systems.Īnd it’s true that the royalty from RimWorld Royalty is somewhat limited. Discussion of RimWorld Royalty tends to focus on its titular feature – royalty. RimWorld Royalty might seem somewhat shallow at first glance. In many ways, Ideology can be thought of as a cultural personality system that adds some additional richness to the game world. However, ideological systems also have a strong impact on gameplay. And it also enriches their interactions with the world as a whole. Different faiths lend implicit characterization to colonists. One of the most important parts of Ideology stems from its impact on storytelling. The end effect is as wide-ranging as characters who lean into cannibalism or those who push the limits of humanity with cybernetics. Whichever option you go with, the ideologies will impact the behavior and mood of your colonists. Of course if you want to just jump into the ideological system, the pre-generated options are fairly fleshed out. You can quite literally spend hours working through the system, let alone actually using it within the game. You essentially have a choice between creating your own ideology from scratch or using the game’s pregenerated options.ĭesigning an ideology from scratch highlights just how much goes into these new mechanics. Instead, RimWorld focuses on its strength of emergent storytelling when presenting religious options. It essentially means that your colonists can have religious beliefs.īut don’t be fooled, these aren’t the same religions that you’d find in the real world. Ideology focuses on, as the name suggests, ideologies. Each is similar in that they bring some new mechanics into the game. RimWorld Ideology and Royalty are both DLC packages for the base RimWorld game. Comparison of RimWorld Ideology vs Royalty.People often wonder what the difference is between RimWorld Ideology vs RimWorld Royalty so we’ll discuss this below.

But at the same time, the number of options can be a little intimidating.Īnd one of the biggest questions new players have centers around two DLC options. It’s clear that there’s a lot to bring people into the experience. But it’s not at all uncommon to see players who’ve logged over a thousand. The game is so huge that the average playtime is currently around 131 hours on Steam.


RimWorld gives players the chance to create the kinds of experiences that become legends in our world. This creates emergent gameplay that lends itself to the game’s other major component – storytelling. RimWorld presents players with a huge landscape that incorporates a large number of different mechanics.Īll of these simulated processes interact with each other and the various entities within the game. The journey back to the stars requires essentially going through the entirety of a culture’s technological and social development. Players need to manage a spacefaring colony that has been stranded on an otherwise uninhabited planet.
